New Project Delta Script Aimbot Esp Sil Portable Jun 2026

This feature is highly favored by closet exploiters because your screen movement looks completely legitimate to anyone spectating your gameplay, drastically reducing the risk of being manually reported. Features of a Top-Tier Project Delta Script

-- Project Delta Unified Script Hub -- Features: Custom FOV Aimbot, Universal ESP, Silent Aim local Camera = workspace.CurrentCamera local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RunService = game:GetService("RunService") -- Configuration Settings local Settings = AimbotEnabled = true, SilentAim = true, ESPEnabled = true, TeamCheck = true, AimPart = "Head", FOVRadius = 120, FOVVisible = true -- Draw FOV Circle local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 1.5 FOVCircle.Color = Color3.fromRGB(255, 0, 0) FOVCircle.Filled = false local function UpdateFOV() if not FOVCircle then return end FOVCircle.Visible = Settings.FOVVisible FOVCircle.Radius = Settings.FOVRadius FOVCircle.Position = game:GetService("GuiService"):GetGuiObjectsAtPosition(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)[1] or Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) end -- Get Closest Target inside FOV local function GetClosestPlayer() local MaximumDistance = Settings.FOVRadius local Target = nil for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(Settings.AimPart) and player.Character:FindFirstChildOfClass("Humanoid") and player.Character:FindFirstChildOfClass("Humanoid").Health > 0 then if Settings.TeamCheck and player.Team == LocalPlayer.Team then continue end local ScreenPoint, OnScreen = Camera:WorldToScreenPoint(player.Character[Settings.AimPart].Position) if OnScreen then local VectorDistance = (Vector2.new(ScreenPoint.X, ScreenPoint.Y) - Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)).Magnitude if VectorDistance < MaximumDistance then MaximumDistance = VectorDistance Target = player end end end end return Target end -- Silent Aim & Aimbot Hooking RunService.RenderStepped:Connect(function() UpdateFOV() local Target = GetClosestPlayer() if Target and Settings.AimbotEnabled then if not Settings.SilentAim then -- Traditional Aimbot Camera Manipulation Camera.CFrame = CFrame.new(Camera.CFrame.Position, Target.Character[Settings.AimPart].Position) end end end) -- Metatable Hook for Silent Aim Direction Redirect local OldNamecall OldNamecall = hookmetamethod(game, "__namecall", function(Self, ...) local Args = ... local Method = getnamecallmethod() if Settings.SilentAim and Method == "FindPartOnRayWithIgnoreList" or Method == "Raycast" then local Target = GetClosestPlayer() if Target and Target.Character and Target.Character:FindFirstChild(Settings.AimPart) then -- Redirect vector calculations to point directly to the target head/torso return Target.Character[Settings.AimPart], Target.Character[Settings.AimPart].Position end end return OldNamecall(Self, ...) end) print("[SUCCESS] Project Delta Script Hub Loaded Safely!") Use code with caution. How to Execute the Script Safely

Automatically snaps your crosshair to targets, often including "smoothing" to make the movement look more natural and avoid detection. new project delta script aimbot esp sil

Prevents your character from slowing down during long-distance extractions. Auto-Farm / Auto-Loot Instantly teleports items directly into your inventory. How to Safely Execute the Script

Downloadable scripts or "executors" from unverified sources (like YouTube descriptions or third-party PDF sites) often contain malware or keyloggers designed to steal your Roblox account or personal data. This feature is highly favored by closet exploiters

Below is a universal, optimized script structure compatible with major Roblox executors. It combines combat assists, visual ESP, and safety measures into a unified graphical user interface (GUI).

Draws lines from your character to enemies to show their exact direction. It combines combat assists, visual ESP, and safety

Copy the open-source Loadstring code for the Project Delta script.

It manipulates the weapon's firing replication data. You can fire forward, and if an enemy is within your Field of View (FOV) circle, the bullet magically hits them.

Based on recent community shares and documentation, these scripts often include:

The aimbot component ensures your crosshairs instantly lock onto targets, eliminating human error during high-pressure gunfights.