If you have acquired the PDF and are looking to dive in, here is the core of what makes the Brigade scale unique:
: A detailed brigade-level scenario focused on the intense, wooded combat between Grant and Lee. Gettysburg and Second Manassas
: The game uses an alternating system where the Union and then the Confederates take turns. Each turn for a side follows a simple three-phase structure: brigade fire and fury pdf
Published in 2019, this 96-page softcover book is a treasure trove for Union and Confederate commanders alike. It contains 16 scenarios covering 10 famous battles fought in the Western Theater. Each scenario comes with a detailed battlefield map and a complete order of battle with unit labels. Its scenarios include key engagements such as:
: This is the primary digital storefront for the PDF version. It often includes high-quality scans of the tables and charts. Fire and Fury Official Website : You can find support materials, free scenarios , and errata on the official Fire and Fury site Hardcopy vs. PDF If you have acquired the PDF and are
This is the heart of the game's "friction." Players roll a 10-sided die (d10) and apply modifiers (e.g., leader attachment, unit quality, "fresh" vs. "spent" status) to determine if a unit moves efficiently, hesitates, or retreats.
Instead of tracking individual troop deaths, Fire and Fury uses a standardized stand-based system. Each miniature base represents a set number of historical troops (typically 150 or 200 men per stand). As units take fire, they accumulate hits that can result in the loss of a stand, a reduction in effectiveness (disorder), or a complete rout from the field. It contains 16 scenarios covering 10 famous battles
Designed for "big battles" like Gettysburg, Antietam, and Shiloh. Core Gameplay Mechanics