Hollow Knight 1031 Upd (2025)
Beyond micro-interactions, the update addressed macro-level progression issues that forced players to restart long sessions. Fixed Issue Area Problem in Version 1.0.3.0 Resolution in Patch 1.0.3.1
If you see a file labeled HK_1031_upd.pkg floating around on Google Drive:
Archive Keys & Obsidian Shards
Fixed a rare issue where rage-quitting during a death sequence could cause players to lose their Geo (currency) without spawning a shade to retrieve it. hollow knight 1031 upd
. This made "glass cannon" builds much more viable for high-skill boss encounters. Boss Fixes
And somewhere in the game's code—line 1031—a single note:
A region-specific patch that adjusted certain particle effects to comply with CERO ratings. Hard to find changelogs. This made "glass cannon" builds much more viable
Resolved a "floaty jump" bug where a double-jump would accidentally trigger instead of a normal jump, often ruining precise platforming sections.
: The annoying teleporting Soul Twisters in the Sanctum had an issue where their homing magic projectiles got stuck permanently in mid-air. The fix ensured the entities properly decay or explode upon contacting environments. Complete Patch Feature Overview Feature Category Bug Description / Adjustment Structural Impact Localization Added a language menu on the initial game launch sequence. Smooth onboarding for global players. UI & Systems
: The update addressed a major bug where charms increasing nail-slash size (such as Mark of Pride Resolved a "floaty jump" bug where a double-jump
) failed to apply while wall-sliding, ensuring combat felt consistent regardless of the Knight’s position. Balance Tweaks
: Fixed issues where players could get stuck behind gates in the White Palace , ensuring that late-game navigation remained fluid. Shade Mechanics : Adjustments were made to Hollow Shade

