Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

nsfs 347 2021 nsfs 347 2021

Nsfs 347 2021 < 2025-2026 >

Uses a points-based system for objective comparison.

Given the lack of specific information on "NSF 347 2021," I will create a general essay that could relate to the kinds of topics and issues that the National Science Foundation (NSF) addresses, particularly in a context that might involve a numbered document or initiative from 2021.

Here is the breakdown of what this standard entails: nsfs 347 2021

To ensure compliance with NSFS 347 2021, building owners and managers should:

Social accountability, including fair labor practices, safety programs, and community investment. Uses a points-based system for objective comparison

Failure in any one test requires a 6-month waiting period before reapplication.

If you are looking at a document or a product label marked "nsfs 347 2021," it indicates that the roofing membrane product conforms to the sustainability requirements set by the 2021 version of the NSF/ANSI 347 standard. Failure in any one test requires a 6-month

Encourages the integration of life-cycle thinking, such as the use of environmentally responsible materials and recyclability. Product Manufacturing:

Do not rely on marketing claims. Follow these steps:

Because the standard emphasizes membrane durability, certified products often provide superior performance and longer service lives, leading to a better return on investment. Life Cycle Thinking

This category evaluates the integration of environmental and life-cycle thinking directly into the product formulation stage. Points are awarded for: Duro-Last® and NSF/ANSI 347

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

nsfs 347 2021 nsfs 347 2021 nsfs 347 2021
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

nsfs 347 2021 nsfs 347 2021 nsfs 347 2021
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

nsfs 347 2021 nsfs 347 2021
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

nsfs 347 2021 nsfs 347 2021 nsfs 347 2021
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

nsfs 347 2021
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

nsfs 347 2021 nsfs 347 2021 nsfs 347 2021