V3.0.0.1 - Lossless Scaling

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V3.0.0.1 - Lossless Scaling

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The game must be running in "Windowed" or "Borderless" mode, not Exclusive Fullscreen.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Lossless Scaling: Everything You Need to Know - Corsair

: Frame generation relies on a consistent stream of data. It is best to cap your game's base frame rate (e.g., at 35 or 50 FPS) using external tools like RivaTuner before activating the multiplier. Lossless Scaling V3.0.0.1

Whether you're trying to fix a poorly optimized port or just want to see your favorite retro game in 4K, V3.0.0.1 is the most stable and impressive version of the tool to date.

If you want to fine-tune your configuration, please let me know: Your and monitor refresh rate The specific game you are trying to optimize

Unlike AFMF (AMD Fluid Motion Frames) which disables itself during fast mouse movement, LSFG 2.2 stays active. Unlike DLSS 3, it does not require a 4000-series RTX card. This public link is valid for 7 days

However, with version 2.x, the developer introduced "LSFG" (Lossless Scaling Frame Generation). With , LSFG has matured into its 2.2 generation (often referred to as LSFG 2.2), offering unprecedented fluidity.

For the price of a coffee on Steam, it breathes new life into older graphics cards, turns devices like the Steam Deck and ROG Ally into high-refresh-rate powerhouses, and allows PC enthusiasts to max out demanding ray-traced titles without breaking the bank. Version 3.0.0.1 refines this magic formula, making it cleaner, faster, and more seamless than ever before. If you want to troubleshoot a specific setup, let me know: Your models The game you are trying to optimize Your monitor's refresh rate

For the best results, cap your in-game frame rate to exactly half of your monitor's refresh rate (e.g., lock at 60 FPS on a 120Hz display). Can’t copy the link right now

The 3.0.0.1 iteration significantly reduces "ghosting" around fast-moving UI elements and character models. 2. Universal Compatibility

It is important to manage expectations. Frame generation does not improve input latency (the time it takes for your mouse click to register on screen). In fact, it can slightly increase it compared to a natively rendered frame.

: One of the most critical improvements is a 24% reduction in end-to-end latency , addressing one of the biggest hurdles in software-based frame generation.

Toggle LSFG 2.1 / 3.0 to ON. Select your mode ( X2 or X3 ).

V3.0.0.1 takes a massive leap forward in image quality. The ghosting is reduced to the point where most single-player experiences are entirely enjoyable. While it will never replace true native rendering for esports, for solo explorers and retro gamers, it is nothing short of revolutionary.